The Cyprus Interaction Lab of the Department of Multimedia and Graphic Arts of the Cyprus University of Technology studies the interaction of people with technology in various fields. The lab aims to understand and enhance users’ experience and interaction with technology. Research in the Cyprus Interaction Lab revolves around two main research themes: 1) Human Computer Interaction and Inclusive Design and 2) Instructional Technology and Social Computing. Research topics include: Human Computer Interaction (HCI); Computer Mediated Communication (CMC); Computer Supported Collaborative Learning (CSCL); Computer Supported Collaborative Work (CSCW); Inclusive Design/Accessibility; Social Aspects of Computing; Computer Games and their social and pedagogical dimensions; Technology-enhanced learning; Technology integration in K-20. The lab has a specially equipped usability laboratory designed for running user evaluations in a comfortable environment which is configured with state-of-the-art equipment.
Microsoft Computer Games and Emerging Technologies is a research lab at the Department of Multimedia and Graphic Arts, of the Cyprus University of Technology. It has been established on June 2012 with sponsorship in the form of seed funding from Microsoft. The lab conducts basic and applied research in the areas of Visual Computing, Computer Graphics, Computer Games, Virtual & Augmented Reality and Emerging Technologies. In basic research, the lab focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination, HDR imaging/tonemapping, crowd behaviour and 3D sound simulation. Applied research carried out by the lab includes serious games for educational and training purposes, innovative ways of interaction and Virtual & Augmented Reality with applications in neuroscience and psychology.
The Visual Media Computing at Cyprus University of Technology (VMC@CUT) Research Lab carries out research in the area of digital image processing, computer vision and computer graphics with emphasis on the development of 2D and 3D algorithms suitable for coding, interpretation, visualization and restoration of image objects that undergo appearance variations. Currently research activities in the lab are centred on the following areas: Biometrics with emphasis on age invariant face image interpretation and age progression; 3D reconstruction, visualization and virtual restoration of cultural heritage artefacts; Non invasive multi-modal human computer interaction; Virtual Reality applications.