Social Computing Research Center

The Social Computing Research Center at the Cyprus University of Technology (CUT) is a multidisciplinary center aiming to advance research on various aspects of Social Computing.

The Center addresses the key societal challenges outlined in Horizon 2020 and Horizon Europe, which among others include:

  • inclusive, innovative and secure societies (including cyber-security)
  • information and communication technologies
  • alignment of society (including societal actors such as researchers, citizens, policy makers, business, third sector organizations, etc.) with research and innovation process
  • seizing ICT opportunities to engage society in its research and innovation activities
  • sustainable economies and societies through new digital technologies 

This research unit’s topic is novel and unique, both in Cyprus and internationally. SCRC focuses on the intersection of Computing and Social Sciences addressing key societal challenges. Although social computing is being investigated by other groups in Cyprus and internationally, this is often done mono-thematically within one department or rarely as a collaboration between two universities or two departments. In our case, the issues are studied in a holistic way involving researchers from various CUT departments and with various backgrounds (e.g., ICT, psychology, sociology, humanities, communication theory, sustainable energy, circular economy, entrepreneurship, etc.).

Trust-aware design of distributed systems, cybersafety (cyberbullying detection, cybergrooming detection, characterization and detection of hate speech, detection of inappropriate videos targeting young children, and characterization and suppression of false information), transactional workload scalability, and measurement of blockchain systems.

Developing groundbraking Machine Learning methodology, and applications of high impact.

Innovating and solving technically challenging problems related to all operational aspects of large-scale data intensive systems, including resource management, application performance, automated tuning, information management, and multi-tenancy.​

Focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination and sound simulation. Applied research includes Immersion, Presence and Embodiment in Virtual Environments using emerging technologies, Virtual & Augmented Reality for well being especially by combining neuroscience and cognitive psychology concepts and Serious Games for educational and training purposes.

Developing groundbraking Machine Learning methodology, and applications of high impact.

Focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination and sound simulation. Applied research includes Immersion, Presence and Embodiment in Virtual Environments using emerging technologies, Virtual & Augmented Reality for well being especially by combining neuroscience and cognitive psychology concepts and Serious Games for educational and training purposes.

Developing groundbraking Machine Learning methodology, and applications of high impact.